3ds max texture tutorial pdf
I made a texture for the chimney as well, you can unhide it from the Display Tab and then apply the material to it the same way you did to the walls.
Mine is an 8 sided cylinder.Step 93 For our wheels create another cylinder, I used 14 sides.Take the screenshot of this and edit it using an external image editing software, draw the texture.Step 123 Do the same as before, but this time chose Back/Front Mapping as the mapping type.Step 144 This is what we have so far with mesh smooth applied.Step 140 For this tutorial I am going to create a made up aircraft called Generic Airlines.Step 64 Next extrude your selection up to match your blueprint.In versions earlier then 2011 you may need to increase the image sharpness in your viewport display.Anthem Game, todd Kohlhepp, bruno Mars.451741 gta vice city torent iso 1, contact Abuse.Step 71 Next we can quickly work on our back end, select the edges here and extrude them in while holding down Shift use the scale command.
These images created using our external image editor are then easily applied to our materials to fit perfectly on our model.
Step 44 Now apply a Mesh Smooth modifier to your model to see what it looks like.
Step 42 Remember to Delete any inside polygons created from extruding.To follow this tutorial please download this file.Step 10, next cut your blueprint like this.For now however, change the colour of each material using the "Colour Selector just use a different colour for each of the materials, we need to distinguish them from each other.(Check the image below).Step 19 This is a screenshot of my cylinder dimensions.The red line is the spline and the blue dots are where I made a point when dragging.Step 67 Next activate vertex mode and move the vertexes around until your tail looks like the blueprint.